281 issues found

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when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

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Assigned
Description:
We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues.
How it started:...More
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Submitted by hx.domain.0

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Votes
Assigned
Steps to reproduce issue:
- Export a simple base CC5 character to fbx for unity (here, with subD1)
- Import the character using cc/ic unity tools (2.2.6)...More
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Submitted by fthord

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Votes
Active
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5.
But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.."
It shouldn...More
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Submitted by BytedancePST

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Assigned
It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
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Submitted by Linehaul64

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Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

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Assigned
### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart

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Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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Submitted by blindman

0

Votes
Assigned
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More
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Submitted by blindman

0

Votes
Released
NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed."
Summary
Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
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Submitted by JimDHart
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