1079 issues found

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
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Submitted by sidhe_touch

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

1

Votes
Active
Steps to reproduce:
Go to the iClone and make sure you turned on the Spring effect for your character.
Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
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Submitted by vadim+2

0

Votes
Released
Basic CC3+ male character w/o dress.
1. Activate the Skin Editor.
2. Switch to 4k texture maps....More
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Submitted by ryobg

0

Votes
Closed
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file.
When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3.
For one the face does not look like what I created & the hair...More
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Submitted by airwolf7

0

Votes
Released
Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot...More
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  •  2179
Submitted by jerome.dipietro

0

Votes
Assigned
I get an error message saying "Get new serial number error. No internet" see attached image below...More
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  •  2179
Submitted by daeotten

0

Votes
Active
It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
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Submitted by Attensi AS

0

Votes
Released
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
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  •  2178
Bug
Submitted by Hookflash