With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed. Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
I purchased the SWAM hair pack that had the Calais Hair. It worked fine until the last two updates. After the first update, the bottom of the hair stopped animating with the top of the hair, creating bends and stretches. I reported this to technical support, and was told I could fix it by...More
Hello, First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable. Please help....More
Greetings, In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it: - Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More