I try to create new body morph slider in CC3 from Daz but is not seems to work correctly.The whole body moves a little when i put the slider on. Not so god when you gonna animate in iclone. This body morphs dont work correct in iclone morph creator either. Is there someone who can explain the...More
Greetings, I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
I'm a noob and have been watching videos and have found a couple of issues. 1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
I'm trying to access the Iray online manual. I select Plugin > Iray Render > Online Manual. The browser opens, but the link is not found. The link is: https://www.reallusion.com/iclone/tutorial.htmlhttp://manual.reallusion.com/Iray_Render_Plug_in/ENU/1/default.htm ....More
For some reason all of a sudden, when I'm working on a character in Zbrush and exporting back to CC3, the character is no longer synced with the CC3 character. I have to go in and move the eye balls and upper/lower teeth to re-match the face. I could of course do this with varying results,...More
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More