1079 issues found

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
  •  1
  •  1443
Bug
Submitted by path.to.the.future

0

Votes
Released
Hello,
I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed.
You can tell by the timestamp of the file does not change...More
  •  3
  •  1443
Submitted by takewley

1

Votes
Active
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
  •  0
  •  1441
Submitted by Attensi AS

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
  •  2
  •  1440
Bug
Submitted by halla37

0

Votes
Released
Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
  •  0
  •  1439
Submitted by fsilva

0

Votes
Active
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
  •  2
  •  1439
Submitted by hananelbyk

0

Votes
Active
When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking.
UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
  •  0
  •  1438
Submitted by unit23

0

Votes
Released
Pics and detailed description is in the Beta forum in this topic: CC3 Eyes when Applying Game Single or Multi UV...More
  •  5
  •  1438
Bug
Submitted by OlanderDA

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
  •  1
  •  1437
Submitted by Attensi AS

1

Votes
Active
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/
It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
  •  0
  •  1436
Submitted by delebash