1079 issues found

0

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i bought cc 3 pipeline.
after the last update the fbx export dont work any longer.
it says i have to upgrade to pipeline...More
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Submitted by patrickkorf

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I've been trying to LOD export and merge materials by type with the new paladin armour set that got released recently so that there are less materials, but when I have lots of accessories and pieces of armour on, it stops at 75% and crashes. How do I get this issue resolved?...More
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Submitted by silverseb2

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Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
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Submitted by chadfranklin47

2

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Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch

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Closed
I bought several assets in the content store at the end of last year and I installed all the content.
I was able to see the content in Character Creator before, but now it is gone and don't know why.
I tried to reinstall it, but this didn't resolve the issue. For instance, I found he iavatar...More
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Bug
Submitted by Mikay²

0

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Closed
i deleted and reinstalled it many times. Not opening
i did reset my PC. still not working
I paid 199$ when 8/29...More
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Submitted by qwer4745

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designers that work at lightening fast speed, need a new facial system, to simplify the process of creating different kinds of extremely realistic heads (face, neck, ears, hair etc) for non human characters, for example, cyclops giants as seen in Sinbad movies, scary ugly monsters, trolls as...More
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Submitted by Silent Wind

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When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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Submitted by Attensi AS

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When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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Submitted by Attensi AS

0

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Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
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  •  1454
Submitted by e.nitievsky