1079 issues found

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When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
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Submitted by Attensi AS

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Votes
Not Reproducible
Same thing still occurring its slowing down my project and newly the morphs don't show up in ue4 no more.
https://forum.reallusion.com/423164/Update-issues...More
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Submitted by edorseey03

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Active
I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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Submitted by Attensi AS

1

Votes
Active
I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

0

Votes
Not Reproducible
CC3 crashed halfway for an unsaved work. When launched again, it asks for option whether to restore the work, clicked yes and splash screen appears. But, CC3 launches the unsaved work in a distorted window UI. Then everything closes in a flash. Process disappears in task manager....More
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Submitted by itkl

0

Votes
Closed
Hi
I install on Windows 10 (1903) but Not Running.
(My Graphic Card 1050)...More
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Bug
Submitted by erfunism75

0

Votes
Closed
Hello, I bought Character Creator 3 Pipeline a while ago and just deleted the old version and installed the new version. It looks like it installed fine, but only shows the startup logo screen and then goes away. The program does not load. Any help would be appreciated....More
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Submitted by digital.zen.play

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Votes
Closed
i bought cc 3 pipeline.
after the last update the fbx export dont work any longer.
it says i have to upgrade to pipeline...More
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Submitted by patrickkorf

1

Votes
Active
The host program shows the correct result in the view port with the opacity map. I've detected the problem by making the scatter map a png with an alpha channel. I erased a UV area/mesh part in the scatter map that contains the gums side of the teeth model and it changes the model part that...More
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Submitted by Ascensi

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Votes
Active
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS