Steps to reproduce: Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base. - open Modify -> Morphs tab...More
The link to Auto Setup 1.2 downloads the 1.11 setup exe Someone apparently copy pasted the old entry without changing out the link. I recorded the issue in this quick video:...More
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
Good morning. Having an issue with the program freezing and crashing when editing shoe elements. Able to create accessory and scale shoe to size, but when I select edit mesh and select element program freezing and is not responsive. Tried uninstalling smart gallery and reopening program but...More
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
Greetings. When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions). To fix this issue I have to use two...More
Converting a 3.3.2 character to Game Base, then back to Neutral Base, including loading all, gives a blank untextured character with basic body....More
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all. Steps to reproduce are 1. start CC3, with embedded female avatar...More
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More