Hello, I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
Hello, I am working with the Cargo Pants from the Professional Outfits pack for a project on CC3. I need to make them look similar to the ones from my client, so what I am trying to do is to change some colours a bit, add a logo, and some other smaller modifications. So far I haven't had any...More
Original avatar is a separate fbx file without LODs. all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
I had purchased Charachter Creator 3 first and I was using it with trial version of iClone 7. I was able to to build character using Headshot and then import it to iClone BUT After I purchased iclone and installed full version of iClone. Characters built with Headshot in CC3 , errors out...More
Bring in some brand new Daz clothing with Transformer (it might also happen other ways, but this is the way it started). Apply physics maps to it. Now send the avatar to iClone. The physics maps will not come with it. Once you apply them in iClone they WILL stay with the clothing when transferred...More
Hi there, I'm not sure but I think I may have found a bug. When selecting split eye lash to Goz to Zbrush it seems to be breaking the goz back to CC. The character becomes a skin like the poly count or something has been changed. I've tested it by sending it to Zbrush and straight back again...More
I am trying to copy an animation from an iClone model I exported last month to a new export of the same model in blender, but the bones' names have changed and so the animation data cannot be linked. There are too many bones to rename them individually, how can I fix this?...More