After following the steps below, I get a visual bug, where all the "smooth tesselation" polygons will always be displayed, even though it is disabled. It is not actually smoothing the mesh. There is no way to fix this visual bug even when reloading CC. It seems that it is only a visual bug...More
Hello, First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable. Please help....More
It would be nice to have "render to texture", "render baking", "cycles texture baking". This would help a lot in game development because you don't need to run shadow or material render in the game itself. Many other 3d software have this feature. 3ds-max:...More
CC is great but would be great to be able to import this style character and morph between these and regular CC Chars. Also this style of clothing....More
Greetings, I found out that CC3 Base character vertices weight table is not symmetrical in the neck zone -- see pic. I did not tested all vertices so, to be sure, will be good if You will copy-paste weights of all vertices from one side to another....More
It would be nice add options on the skinning/mesh, depening on the use of a CC1/3 M/F character, instead of having to add it as a separate piece of clothing....More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R. Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed. However, possible that pivot point is incorrect, leading to the pop -out?...More