507 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 Non-Standard Human Character and put it to axis origin...More
  •  0
  •  3006
Bug
Submitted by Feedback Tracker Admin

1

Votes
Hold
Am I missing something?
I find it too easy to create a duplicate Keyframe when working/editing in the timeline. I am reasonably careful to select the Keyframe Tab when I alter a keyframe but invariably I create a duplicate keyframe that has to then be deleted after I figure out which one,...More
  •  3
  •  3004
Bug
Submitted by mark

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
  •  0
  •  2984
Submitted by Dragonskunk

2

Votes
Active
Hey RL...
What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly.
AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
  •  0
  •  2971
Submitted by 2IDs media:design

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random CC character (e.g. Natalie), navigate to Modify > Edit > Transform > Move, set Y to 350...More
  •  0
  •  2966
Bug
Submitted by Feedback Tracker Admin

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  2965
Submitted by Rampa

4

Votes
Active
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom.
iClone has copied most of the Maya navigation...More
  •  1
  •  2962
Submitted by perholmes

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  2955
Submitted by Bellatrix

0

Votes
Duplicate
This has been BEGGED FOR in the user forums for years. It is extremely difficult - nigh impossible - to produce nice smooth, quality animations using the current puppet and keyframe tools.
This is a must-have addition to keep Reallusion competitive.
I'm sure others will add more detailed...More
  •  1
  •  2951
Submitted by justaviking

0

Votes
Duplicate
I am testing the "Viewport Resolution" export for DOF.
When I just export the preview, I get what is on my screen (same as second attached image). So, I expected that. When I select "final" output, and enable super sampling and high quality shadows, I get much stronger DOF showing in the scene...More
  •  2
  •  2949
Bug
Submitted by Rampa
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