Am I missing something? I find it too easy to create a duplicate Keyframe when working/editing in the timeline. I am reasonably careful to select the Keyframe Tab when I alter a keyframe but invariably I create a duplicate keyframe that has to then be deleted after I figure out which one,...More
I'm hoping in iClone7 to see more collision detection. To be able to detect bone to bone driven shapes collision. eg: Keep a tail from going through a leg....More
Hey RL... What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly. AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom. iClone has copied most of the Maya navigation...More
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning. A simple, continuous, relatively easy to implement solution for a fundamental...More
This has been BEGGED FOR in the user forums for years. It is extremely difficult - nigh impossible - to produce nice smooth, quality animations using the current puppet and keyframe tools. This is a must-have addition to keep Reallusion competitive. I'm sure others will add more detailed...More
I am testing the "Viewport Resolution" export for DOF. When I just export the preview, I get what is on my screen (same as second attached image). So, I expected that. When I select "final" output, and enable super sampling and high quality shadows, I get much stronger DOF showing in the scene...More