I was trying to complete a simple effect. This is just using the "SKY" not the "Sky Tool" it might be a step or something I'm doing wrong or maybe it cant be done... Yet? All I was trying to do is have the sky rotate slowly to make it look like the clouds are moving in the background. I found...More
I'm pretty new to iClone and created a simple CC character walking along a path w/MixedMoves. Works good...but, as I want to modify the movements at the end, there is no Motion track in the timeline. Unfortunately, this worked before....More
Hello RL, height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop. This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g: * A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
Good DoF use could add extra depth and dramatic movement to the most mundane story world. 1. Dynamic key-able Auto-focus crosshair - with falloff control for "Sharp Area"...More
hello , i am a 3d max user, the Alembic export works great but loose all uv map information, i import the fbx file with the character and uv maps inside max, and import the alembic file , when i get the material shader from fbx and assign to the same in alembic the material go but the uv map...More
Hi, I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion". The only...More