1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
If both the prop and sub-prop were animated at some point and you wish to apply Remove Object Animation (ROA) to the prop, the result is unpredictable. To have all "freeze" at a given frame, you have to apply ROA to ALL sub-props first. And for complex hierarchy you have to start from the...More
The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7. When trying to edit the character back in CC3 from Iclone. The model look good in CC3. Not sure where the problem is occuring. Attached screenshots....More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
If you have a motion and you break it, it will add keyframes form both ends of the split. It will add keyframes on every frame for the entire motion or...More
The ToonShader border in previous versions was unaffected by Normal Threshold value, so that you could have very clean surfaces (normalthreshold:100) with properly black thick border. In 7.3 the Normal Threshold now directly changes the border's opacity, making it almost vanishing at increasing...More
im trying to connect my xbox 360 kinent mocap plugin to iclone 7 but everything i've looked up on this does not work, i have all the programs they all work what im i donig wrong??? in all the manuals it shows me menus i don't have in the program, i need help with this....More
Hola Icloner, we are missing a function we loved in Iclone 2 !!! YES there was a function for it and we love it .....no setup up every scene and setting new for each new project :-)...More