1662 issues found

4

Votes
Active
CPU processing on iClone does not seem to take advantage of multiple cores, at least on my system. I have a 4 core i-7 processor that shows only about 17 - 20% CPU usage whenever it is doing operations like real-time smooth, rendering (even with hardware acceleration), etc. I am not sure if...More
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Submitted by kmiteff_20091227013941124

6

Votes
Active
Greetings,
I would suggest to add the possibility to import iClone project inside another iClone Project.
This will help me achieve some special movies....More
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Submitted by yaseen.group

2

Votes
Assigned
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left.
See forum thread for video: https://forum.reallusion...More
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Bug
Submitted by 4u2ges

0

Votes
Released
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
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Submitted by kwarisover_10

0

Votes
Active
I tried the trial of faceware and the results were horrible. Does this system track based on skin color? I have dark brown skin...are darker skin tones not conducive to how the faceware system is calibrated?...More
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Submitted by jesims1964

1

Votes
Active
Hello RL-Team
Where in the Timeline are the settings for the animateable Options like:
DiffCol,AmbiCol,Opacity,Self-lllum;Refrac and Reflection?...More
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Submitted by 2IDs media:design

1

Votes
Active
I have noticed since last update (7.22) I have no HDR nothing works:
No Tone Mapping
No Glare...More
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  •  1039
Bug
Submitted by Stefos

0

Votes
Active
When you try to control the bones with edit animation layer on non human characters, iClone crushes most of the times :(...More
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Submitted by ahingel

0

Votes
Active
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
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Submitted by TBone50

0

Votes
Assigned
If I load an unaltered pkfx into Iclone it works fine. If I save that file in the latest editor, or create a new one it will not load into Iclone....More
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Submitted by ebarila