CPU processing on iClone does not seem to take advantage of multiple cores, at least on my system. I have a 4 core i-7 processor that shows only about 17 - 20% CPU usage whenever it is doing operations like real-time smooth, rendering (even with hardware acceleration), etc. I am not sure if...More
Greetings, I would suggest to add the possibility to import iClone project inside another iClone Project. This will help me achieve some special movies....More
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left. See forum thread for video: https://forum.reallusion...More
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
I tried the trial of faceware and the results were horrible. Does this system track based on skin color? I have dark brown skin...are darker skin tones not conducive to how the faceware system is calibrated?...More
Hello RL-Team Where in the Timeline are the settings for the animateable Options like: DiffCol,AmbiCol,Opacity,Self-lllum;Refrac and Reflection?...More
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
If I load an unaltered pkfx into Iclone it works fine. If I save that file in the latest editor, or create a new one it will not load into Iclone....More