Today (07/02/2021) the new easy to use particle generator from Particle Illusion is free. The new release generate 3D particles. Could you develop a plugin to import those particles? Like after effect , Da vinci , Nuke ,etc......More
Hi, I would like to see iclone support newtek ndi for a constant fullscreen output on ip network. This will be very helpfull in theatrical situations where working with video elements fitting a spesific space, would be much faster if it could be done in realtime and directly through a video...More
It is an iProject. The scene is 4 musicians, two of which are guitarists and I had been working on their hands playing the instruments - so a lot of trial and error, as well as testing out DOF with a camera and particles (light possibilities). It was, time wise, way ahead of the version I had...More
After having a breakthrough with visual effects I realized that Reallusion could expand on this allowing people to make and sell their own projections animated and stills already set up in the point lights. This is my example https://youtu.be/B9o8pHr-fsk Many things could be created and...More
whenever my pc plays a clip in timeline either by adding a motion clip, using motion puppet , playing back clip, or using popcorn editor (SIMULATE) my computer freezes every few seconds. I even upgraded to a new computer only to find the problem still exists with this one too. It only happens...More
When resuming a render that previously crashed, or when doing a touchup render, ObjectID colors are different. Object ID is used for masking in video applications and needs to have the same colors for the duration of the clip. To recreate:...More
Idem as issue 7087. Displacement channel is only taken into account for Power 200 Substances. Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
In iclone foot/hand contact works great. Great tools are also available in Unreal but you have to add to the blueprint. It would be SUPER helpful is as part of the iclone export, you could choose whether or not to include foot and hand contact on the avatar. If you choose "yes" then the imported...More
Some small tools for working with "loopable" animations for games etc... 1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc. 2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More