Selecting "Expand Summary tracks and Close Others" should remove other tracks from view and not cause all sub tracks from not being shown unless reselected. You just need to close the motion track is sufficient, not the motion layer, not the gesture layer, not the Torso layer, not the Head...More
I saw that the software offer the feature of making paths however, it would be nice to have the option to import svg or at least use 3dExchange to convert a svg/eps to iClone. I was trying to make an effect of a particle following the outline of my logo and it isn't easy to achieve. That path...More
The Near and Far values for the Clipping Plane for a camera can no longer be set independently. The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
My post here: https://forum.reallusion.com/427430/OFFICIAL-iClone-77-Issues-Thread?PageIndex=2#bm427692 I don't want to stay with 7.6.1 cause I cannot use the new program that came out, I am assuming,...More
Having this tool stackable would be conceptually the same as photoshop editing with layers.. HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More