1662 issues found

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

1

Votes
Active
Searching in the library is painfully slow i you for example have a lot of mocap clips, you must cache all library file info, and do search in memory......More
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  •  784
Submitted by anders_187857

1

Votes
Assigned
Step to reproduce:
1. Create scene with a character
2. Add camera and attach camera to the character...More
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Submitted by alexis.kyaw

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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  •  866
Submitted by dh93

1

Votes
New
If the community where to fund a plugin to do facial mocap from a webcam instead of an iphone would you be interested in doing this?
A gofundme page could be setup for this plugin with the development cost as the goal. Anyone interested could donate for the development of this plugin. If...More
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Submitted by delebash

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
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Submitted by cinemyscope

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
  •  5
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Submitted by doubblesixx

1

Votes
Active
I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it.
Here are a couple of proposals that are less clunky to me:
1. I think it would...More
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Submitted by davidmaximo

1

Votes
Not Reproducible
01/08/20
Since the latest update both Iclone and CC3 suffer from the display port constantly freezing for a second or two during pan rotate zoom actions. Rolling both Iclone and CC3 back cures the problem.
I have the latest drivers and updates for my system...More
  •  5
  •  1022
Bug
Submitted by blindman

1

Votes
Active
The option for orthogonal view is only for the preview camera that you cant animate
Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
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  •  799
Submitted by ahingel