1662 issues found

0

Votes
Not Reproducible
I imported a high polygon mesh around 1million polygons and was trying to import an alembic file animation onto it 7gb
it imports and works fine but when i was trying it to save it as a prop or save the project file iclone crashed everytime...More
  •  2
  •  669
Submitted by ahingel

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
  •  2
  •  944
Submitted by nvanniekerk

0

Votes
Assigned
Out of memory. Can not read.
I try rendering with Iray. In the middle of the render it gives me this.
It also some times gives me that error while animating. The File is...More
  •  2
  •  695
Submitted by Mike Giggs

0

Votes
Closed
I've been working on a project with a simple avatar, a chair and a table. I've got facial mocap through MotionLive in the Expression track. I've added audio using an audio file and manually changing the visemes (language is Dutch so the AccuLips don't work well).
Now I'm adding body motion...More
  •  2
  •  3618
Submitted by Dutchottie

0

Votes
Active
Would it be possible to add a simple GRID overlay that you can toggle ON/OFF. For iClone it will help a lot with accurate composition and camera positions and framing sequences.
For example:
Rule of Thirds...More
  •  2
  •  736
Submitted by Europafilms

0

Votes
Active
iclone crashed while working tried to open the file after saving the project to descover that the file became .temp instead of .iproject i think some thing wrong with my version becouse it keep crashing on the same project for several time...More
  •  2
  •  534
Bug
Submitted by ScozyTouny

0

Votes
Not Reproducible
Iray Standalone will ask if you want to resume if the program had closed previously unexpected, which is great but it never resumes from the last completed frame.
I think along with each frame created you create an auto save feature that is basically interconnected to the pause option. When...More
  •  2
  •  566
Submitted by Ascensi

0

Votes
Active
When Alpha Threshold is enabled & set at 0, along with Refraction being enabled, GI seems completely disabled on Final Render output.
I may have missed it somewhere in the manual that they are not compatible and if so I think it would be a good idea to either grey out Refraction when Alpha...More
  •  2
  •  614
Submitted by Ascensi

1

Votes
Not Reproducible
I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached.
When checking in the characters imported blueprint there is deprecated code...More
  •  2
  •  624
Submitted by ConduitXR

0

Votes
Released
1. I Downloaded "Dragons Pack" via the 'Recommended' Pack Heading in Smart Gallery.
2. It was added to the 'Trial' Pack Heading.
3. I have now uninstalled the Dragons Pack and deleted it from my Account (Trial Content)....More
  •  2
  •  769
Submitted by paro_3453