Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual). I was unsuccessful in reproducing the effect by just editing export .mi files. Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
THE PROBLEM: If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More
If there are frames before the audio for speech and the first phoneme has a keyframe that opens the mouth, then the mouth will slowly open until it reaches that first phoneme. You have to keyframe every first phoneme with a NONE type keyframe to prevent this. What should be corrected is...More
When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works... Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
When I run the latest update/patch to iclone 7.22 it tells me disk full but it has many gig of space available. How much space does this patch need? RSVP stevedonato@gmail.com. This procedure really sucks where the F do you store the newly created zip...More
As it appears, a former default smoothing method, which now called Tessellation, is not very well suited for Iray .mi export. While it spares iClone performance vise, it does end up enormously inflating .mi export size. A new Subdivision method for smoothing would be more suited for .mi export...More
There is an attribute iray_nominal_luminance which directly relates to Firefly Filter. Firefly Filter is enabled by default according to the scene options in .mi export. Here is what NVIDIA says:...More
When an animation clip has root bone motion on it, moving the Hip bone causes unexpected behaviour that breaks several Iclone functions. Please see attached gif (box linked to root bone to help show movement). This breaks:...More
To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More