1662 issues found

0

Votes
Not a Bug
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
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Submitted by SagaStudios

0

Votes
Released
These errors come up every time I close the UE Editor. It only happens when the LiveLink is enabled and the files are copied to the project. Doesn't happen on a new project unless I set it up for iClone Unreal LiveLink. I have attached both error reports. It also won't pass validation check...More
  •  0
  •  2211
Submitted by SagaStudios

0

Votes
Released
Bugs:
So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1.
Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
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Submitted by 4u2ges

0

Votes
Active
hi there , please we need a new plug-in for generating a world or a terrain like (cities skylines) you are developed the characters now its time for change the terrains .
thank you....More
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Submitted by WOUNDER

0

Votes
Not Reproducible
I can't export usable png sequense with transparency when i have glow enabled. It creates artifacts. You can see them when you play the sequence. They look like big squares semi transparent....More
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Bug
Submitted by ahingel

0

Votes
Active
The morph feature present in iClone is intuitive and great as-is
However, it would be very useful to be able to use clips—like the motion clips, expression clips, for morph keys as well
I ask that the iClone developers consider implementing this, thank you for your time and consideration...More
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Submitted by per.furre

0

Votes
Closed
When rendering hair, I encounter visual artifacts, especially when the camera is close.
The artifacts only occur when rendering with "Optimize with Full Screen Render" or Super Sampling enabled (see IC771_hair_render_FS.jpg and IC771_hair_render_SS2.jpg).
When rendering without these settings...More
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  •  2499
Submitted by animagic

0

Votes
Active
A fantastic enhancement would be to allow any voice to be used in the Text to Speech, given a sample of the voice. I know Adobe demo'd VoCo a few years back and LyreBird and others are offering commercial services for this but most are not affordable or flexible enough for an Indie or Amateur...More
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Submitted by isr

0

Votes
Assigned
Hi,
When I call the method:
material_component = avatar.GetMaterialComponent()...More
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  •  911
Submitted by elMartino

0

Votes
Released
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More
  •  3
  •  1258
Submitted by Cyguard1