301 issues found

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Hi guys, just wondering if you can add video/frame sync between AccuFace and iC8 playbar in a Scrub audio type function and jump to frame in the AccuFace Window<---this especially.
That way we could quickly jump to points that might not be as accurate to almost do facial rotoscoping. In the...More
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Submitted by Ascensi

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Hello,
I would like to suggest an ability to expand content manager while working with it on second monitor. There is no any functionality right now except moving window borders. I see the most convinient way is to double click on window title. Right now, double clicking in title just swaps...More
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Submitted by RoughDude

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Hello
Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
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Submitted by dredziodred

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seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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Submitted by davood.kharmanzar

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It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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Submitted by dan.goyette

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If you drag a Motion onto the timeline, and it's long enough to overlap an existing Motion to the right of it, iClone simply deletes the Motion that it overlaps with. It should instead automatically fade between the two motion, exactly the same as if you had dragged the motion into an empty...More
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Submitted by dan.goyette

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It's frustrating that there's no easy GoZ like functionality when it comes to building up custom morphs for clothes or props. It's also frustrating that you can't input negative values, or values over 100% for custom morphs for clothes or props....More
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Submitted by davidmaximo

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There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories.
These are essential tools needed for character creation.
I am blown away that this program does not already have this....More
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Submitted by therealzizzer

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Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

3

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We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix
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