199 issues found

0

Votes
Active
Since the update of iclone, I can't make it run properly. Animation lag, it crashes, it is very bad! While CC4 works just fine. Please help me fix that I have a lot of work to do....More
  •  0
  •  294
Submitted by Sckript

0

Votes
Active
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

1

Votes
Active
I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
  •  0
  •  329
Submitted by Mikay²

4

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
  •  1
  •  388
Submitted by Mikay²

0

Votes
Active
It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
  •  0
  •  248
Submitted by zancoisrice

1

Votes
Active
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5
In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose.
Please update the pose....More
  •  0
  •  295
Submitted by tomelissaconway

0

Votes
Active
Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
  •  0
  •  416
Submitted by gyu_030036

0

Votes
Closed
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
  •  6
  •  542
Submitted by Ascensi

0

Votes
Active
Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
  •  3
  •  290
Submitted by Ascensi

0

Votes
Not a Bug
Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone.
https://youtu.be/pj7oBRJdbgE...More
  •  2
  •  275
Submitted by boxels
1 ... 78910 11 12131415 ... 20