1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4. 3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
This bug is back : https://www.reallusion.com/FeedBackTracker/Issue/TimeLine-Impossible-to-add-keys-they-shift-to-the-left On some frames, iclone adds 2 keys on the same frame instead of modifying the existing keys. Modify frame 2647 or 2656, iClone move the key, but on frame 2652 iClone...More
I really like the poser mixer under the Edit motion Layer. I like the feature to be able to isolate the part for the body you want when dragging in a new pose. However it would be awesome to do the same with animation clip that you woould drag in as well....More
Please add the feature to export animation with a mixamo preset. Complete with bone names and animation. Mixamo has become a industry standard when it comes to mocap. The ability to import mixamo is great but we also need the ability to export....More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More
Hi there, I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
Example: 1. Add a CC character in iClone 8. 2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good. It looks like a "jump" When you unlink it it should stay at the same position....More