199 issues found

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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Submitted by ahingel

1

Votes
Active
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

0

Votes
Released
Here's how it looks:
https://www.youtube.com/watch?v=Z0QiJWnVW4w
How / what I've done...More
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Submitted by Amper Sand

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi

0

Votes
Released
Currently iClone 8 has very big performance problems when editing animations.
The more animations there are in a project the more iClone becomes unusable.
Steps to reproduce issue:...More
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Submitted by Saeder

0

Votes
Assigned
STR:
- open I Clone 8 with a humanoid character
- import any animation clip...More
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Submitted by vtoddw

0

Votes
Active
For now you can only add offline facial mocap with png sequencing.
It would be great to add a record button to the live face app.
A lot of video recording (for me) is made off site without my computer....More
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Submitted by DoronT770

0

Votes
Not Reproducible
I noticed that Bike.iProp doesn't work in Iclone 8. From the image, you can see what error it reports and why it cannot be activated.
Please help me to solve this issue
thank you in advance,...More
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Submitted by 6fgxfzsgfddbc

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
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Submitted by FallenNInja

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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Submitted by Amper Sand