Dear iClone Development Team, I would like to request the addition of WebM format support in iClone 8. WebM is a widely adopted format that supports alpha channels, enabling transparent video exports. It is highly efficient for web-based applications, providing seamless integration with modern...More
Character body animations and facial blendshape expressions are falling down with the current Kit 107. Please fix this? Support TicketID : 259933...More
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All". To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More
Since All Shadows have 2 controls - Cast and Receive, I encourage to include that separation into Exclude Effect. That is an ability to set only Cast or Receive per Shadow caster. That would be an invaluable addition for setting Lights/Shadows balance at a given scene, enhancing further this...More
I'd like to make a folder of commonly used motions for an upcoming project. It's a large project that will have at least 50 different types of motions. Can I make a pack for this and it show up in my content animation section like the rest of the motions? I've followed most of the tutorials...More
There should be a button that when clicked will apply current accupose settings to every single keyframe selected. This would be extremely useful for MOCAP animations. I could import my MOCAP, convert it to keyframes by right clicking the motion clip in the timeline using the "Sample Motion...More
I see the trend of offering some features and content under a subscription model, and it makes me a bit concerned that in the future that will be the only thing offered. I'm guessing a lot of customers share this same concern. We have seen it again and again in the industry. I want Reallusion...More
iClone 8 has been an incredible tool for animation, but one feature that could significantly enhance the animation process is the ability to convert the animation timeline into stepped interpolation for blocking purposes and then easily switch it back to Bezier curves for refining animations...More
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances. Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More