Title says it all, it would make life a lot easier if you could select or create a directory for the animations being converted to be put in rather than having to do them manually from the External Motion root directory after the conversion...More
I am unable to get Ambient Occlusion to work with Orthogonal camera in iClone 8, Character Creator 4 and 5. After I enable it, there is no visual change happening. Also, the "View AO" option doesn't do anything....More
It would be so great to be able to export 3D 360 video, especially at 8K or at least 6K. (Also thank you for resolving a bug I submitted recently!)...More
I had to downgrade from CC5 back to CC 4.6 due to the countless bugs; I also ended up uninstalling iClone 8.6, then reinstalling it. I open an iProject file in iClone without issue, then attempted to “edit in Character Creator” - I now get that same error “To edit CC characters, you need to...More
Look-at feature will not bake down eyes. It seems to bake down the head and body, but not the eyes. I have tried all ways of baking, I tried exporting a MotionPlus file, I tried "Flatten All Motion With Constraints" and I also tried dragging and dropping my character, and selecting "Bake...More
Unable to use the 'Edit in Character Creator' function for avatars/characters unless CC5 is installed. Previously worked for CC4. I have CC4 and it used to work until I updated to 8.6....More
I often rely on AI motion mocap tools like QuickMagic, DeepMotion, and Plask Motion to generate animations when my PN3 setup isn’t essential. These tools are fast, intuitive, and great for getting quick results — though motion cleanup is a whole different beast. That got me thinking: what if...More
I create a lot of Custom morphs for my non-standard characters because they are either not available in the standard CC morphs or the CC morphs do not work on the figure I have created and other than loading them in alphabetical order, there is no way to really search for a specific morph within...More
1 . when a character or object in linked to another moving object and sent to NVidia omniverse the the linked objects doesn't stay liked in omniverse when exported from iclone. infact object or character becomes displaced and misaligned. 2. character hair becomes transparent in omniverse Realtime...More