Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
Dear Reallusion team, I'm facing a new bug where Iclone 8.51 crashes when trying to delete objects or characters from a scene. - Some objects or characters can be deleted, while others don't....More
This is a very confusing UI implementation that I consider to be a bug, since it took me hours to figure out what was actually happening, and led me to believe there were several other bugs present in the software. In short, when trying to edit a Lip Options element on the timeline, the position...More
Hi, For a while now I'm creating a 6minute animation in Iclone and I',m experiencing bad performance in iclone. (3 characters , some models) When a scene contains multiple characters and animation, performance drops quickly...More
Gekauft und noch nicht funktioniert auch die Neuen Programme nicht schaut selbst was ich gekauft habe. Bin ewig Kunde und habe nur einen Namen Udo Awe und udomatisch@gmx.de bin stinke sauer...More
I am currently following the issue same as here. https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758 However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
Suggested feature: please allow the option within Prop Puppet to allow the blending of animation so we can layer prop puppet animation on top of each without overwriting the previous prop animation (similar to how face puppet works)...More
I used a simple image plane with depth map and i enabled smooth mesh on this. If motion blur turned on and intensity not 0, the image plane will bluried anyway....More
Please update, Add: *The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated *We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More