1129 issues found

0

Votes
Active
After i bought new pc for my future projects with pc config like
AMD Threadripper pro 9995wx (96 Cores)
Nvidia Blackwell 6000 pro Gpu...More
  •  0
  •  266
Submitted by u.suhash36

0

Votes
Released
After latest update, the iray plugin is no longer visible in the drop-down list of plugins, therefore, cannot use it....More
  •  1
  •  265
Submitted by Alley

0

Votes
Active
Hello. I have a problem opening Accupose in iClone. I’m trying to reinstall it but I can’t. It gives me these messages....More
  •  0
  •  264
Submitted by nikofilm

0

Votes
Not Reproducible
I'm running the Character Creator Auto Setup for 3DSMax 2023-2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed.
1.I downloaded 3ds Max auto setup V1.0 from the official site.
2.I followed the installation guide...More
  •  1
  •  261
Submitted by si_voice

0

Votes
Closed
In the latest version of iClone 8.65, the Batch Render tool now only renders the first of the batch.
Steps to reproduce:
1. Open iclone...More
  •  1
  •  261
Bug
Submitted by ade.p

0

Votes
Not Reproducible
see links for video- https://youtu.be/UKxfboEK5TY...More
  •  1
  •  259
Bug
Submitted by bennydee

0

Votes
Released
1. Overview I am a frequent user of iClone, and I am writing to express my strong frustration with the current 'Look At' function's behavior. Specifically, the Weight settings (Head, Body, etc.) constantly reset to factory defaults (e.g., 70, 30) every time a target is picked or released. This...More
  •  0
  •  258
Submitted by cwalcwal1

0

Votes
Active
The Files: iClone Character File, Live Link Transfer to Unreal 5.6-5.7
See attached images
I don't think it has to do with the updates to iClone because it works transferring to UE 5.5.4 (Images with materials are all from iClone transfer to UE 5.5.4)....More
  •  4
  •  257
Bug
Submitted by zancoisrice

4

Votes
Active
iClone currently supports:
360° Panorama export
Stereo SBS (Side-by-Side) output...More
  •  1
  •  255
Submitted by mstaylor

1

Votes
Active
Apply gesture options currently are are hidden to deep in Animation dropdown menu>Apply Gesture Option to select which hands; in mocap editing almost in every case you need to replace hand/fingers animations, so I use it a lot and find it tedious to always reach to the menu to change hand to...More
  •  0
  •  254
Submitted by raphaelldelaghetto