I'm not sure the best way to explain this so I might need to record a video of the issue I'm having, its when I get large objects into iClone its like they disappear when I have certain views, then re appear back again when I move elsewhere, I'll upload a video to show what I mean https://drive...More
I use iclone 8.12, import camera from unreal engine 5.0.3 it was normal and works as long as smaller than 1799 frames. Everyhting fine. The process is fast/...More
Please enable Iray to use its motion blur capabilities. I use the current iClone8 motion blur as a preview but not for the final product. Disapointed that this feature was not an option for users who purchased the plugin. Thanks!...More
The current avatars are great, but just an added level of realism would be to have skin that appears and acts 'soft' Maybe something for the next gen avatars. So when for instance a strap or elastic waist band on an outfit would sink a little into the skin rather than sit on it....More
GOSTARIA DE SABER, SE CONSIGO COMPRAR O IcLONE 8 PARACELADO NO CARTÃO? No brasil o dólar aumenta em muito o custo do produto para nós brasileiros... Gostaríamos de investir!...More
I’m rendering an animation with Iclone/Blender pipeline for the first time. Everything is taking place in the same scene, so I’m using a single Blend file. The first motion I sent over went fine but when I sent a second I noticed the face was off and the arms were raised from the body. I...More
Opening morph creator in order to transfer morphs among avatars simply no longer works. Clicking the button does not send it back. Nothing happens when you press the button...More
Hi I have a question : I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
The character renders with perfectly fine shadows on the card, but sometimes not in Iray. I think he may render better when he's not being hit with direct light. I notice he fine in her shade, but the back of his head, which isn't, has an ultra-hard shadow. In other images, note that his...More