182 issues found

0

Votes
Released
Whilst trying to export a quadruped character I rigged in Blender 2.79 to Iclone via Convert to Non-Human, this error was displayed: Export failed. Please check your access right to the folder and disk space. I uninstalled 3DXChange then reinstalled and still got the same error message. I...More
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Submitted by skearndas

0

Votes
Not a Bug
Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
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Submitted by jsvang

0

Votes
Assigned
I downloaded 3DXchange and am trying to get it to work on my PC but right when it launches, it immediately shuts down. I've tried reinstalling numerous times and restarting my computer / reinstalling drivers with Windows 10 / GeForce RTX 2070.
I've attached my System Information File, which...More
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Bug
Submitted by sr3046

0

Votes
Assigned
The expression editor hides the jaw hierarchy when you switch to the muscle tab.
I cannot set the lower lip in any of the muscle expressions....More
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Submitted by dangerdonaghey

5

Votes
Active
It would amazing if 3dxchange and iclone could support the iPhone X ARKit Blendshapes.
It is very frustrating to have a model with the 52 ARKit Blendshapes on the one side and on the other to see datas that correspond to those blendshapes in iclone when capturing with an iphoneX and not being...More
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Submitted by senn.simon

0

Votes
Assigned
I have an avatar for which I've created a custom facial profile in the 3DX7 Expression Editor. I have saved this profile, and now I have a new version of the same character I want to load the facial profile for. But 3DX7 throws an error every time I try this:
Rampa and I have been back and...More
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Submitted by JC Weatherby

1

Votes
Active
I often have to make a huge amount of Sub-Props and it would make the process a little bit faster...
PLEASE MAKE ONE!
By the way,...More
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Submitted by toystorylab

1

Votes
Active
I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked.
In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
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Submitted by Ascensi

0

Votes
Active
I do as written in the documentation:
http://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/04_Modify_Page/Character_Section/Manually_Setting_T_Pose.htm
Make sure the grid is On (Shortcut: Ctrl + G)....More
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Submitted by dogged2003

0

Votes
Released
When trying to export a prop from WWII Figther Hanger Deck>Fighter-01 to .OBJ the UV get messed up.
Example video: https://www.youtube.com/watch?v=xl_u9c5wlXQ
This seem to be only an issue with some props. Newer props seem to work fine....More
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  •  1346
Bug
Submitted by The-any-Key
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