the program locks up on reset scale then crashes if I un check that then it will crash a little later this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format. Ideally I would like to be able to...More
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center. Notes: 1) the model behaves correctly if imported without bones...More
This is what I've had to do to get it to work, after reading a number of comments and reloading the software time and time again. (1) I load 3DX 7 - Dx11.reg, then launch it from the bin folder and I get a message Load MSX error, but it loads and works? I close it down, try and launch it from...More
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
I need to export and import model in cc3(3.4 version) and this is why.(For u3d) when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'. but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More