182 issues found

5

Votes
Active
It would amazing if 3dxchange and iclone could support the iPhone X ARKit Blendshapes.
It is very frustrating to have a model with the 52 ARKit Blendshapes on the one side and on the other to see datas that correspond to those blendshapes in iclone when capturing with an iphoneX and not being...More
  •  2
  •  2024
Submitted by senn.simon

0

Votes
Not a Bug
STEPS TO REPRODUCE
1. Import mixamo animation
2. import fbx dialofur box pop up....click ok...More
  •  2
  •  2017
Submitted by megaoutput

0

Votes
Released
the program locks up on reset scale then crashes if I un check that then it will crash a little later
this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
  •  1
  •  2012
Bug
Submitted by Jbowdoin

0

Votes
Released
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
  •  2
  •  1987
Submitted by studioweapon

0

Votes
Active
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format.
Ideally I would like to be able to...More
  •  0
  •  1964
Submitted by unit23

0

Votes
Released
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
  •  3
  •  1964
Submitted by Matt GH

0

Votes
Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
  •  4
  •  1962
Submitted by info_93_67

2

Votes
Not Reproducible
This is what I've had to do to get it to work, after reading a number of comments and reloading the software time and time again.
(1) I load 3DX 7 - Dx11.reg, then launch it from the bin folder and I get a message Load MSX error, but it loads and works?
I close it down, try and launch it from...More
  •  2
  •  1960
Bug
Submitted by brianalanlang

0

Votes
Not Reproducible
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
  •  2
  •  1941
Submitted by eternityblue

0

Votes
Closed
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More
  •  1
  •  1916
Submitted by dluo
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