361 issues found

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I imagine driving vehicles, rowing in boats, flying or sitting in helicopters, conversation etc...More
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Submitted by Ascensi

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My suggestion is this: You should be able to adjust the eyebrows and eyes seeing the same eye and eyebrow position on both sides ... otherwise, it is difficult to adjust without being able to compare the same positions.
https://youtu.be/HFQH3QL3E0o...More
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Submitted by dioxo

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Perhaps adding freeform, body puppet ability to G3 characters, recording real-time, movement as oppose to key framing movements.
Thanks...More
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Submitted by brothertcoleman

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A basic system for particles animation would be great. The user could put "generators/emitters" that could generate some props or sprites. The emitter could have some options/settings like "speed", "lifetime", "rotation", "scale". There could be thousands of different recipes from users that...More
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Submitted by kkarentzos

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See attached file.
If docking of 360 Head Creator can be done, we don't have to move it constantly to the center of the computer screen to access the Layer Manager.
Thanks....More
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Submitted by vepop

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Votes
Not Reproducible
New project.
Double click om character for instance Philipp_F.
Go to Composer mode....More
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Submitted by kotik44

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Support for extensions with plugin or script format would also be a great feature. It would gibe the opportunity to users and 3rd party companies to create some powerful features for the software. Reallusion could start with support with some basic scripting language support like Python or...More
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Submitted by kkarentzos

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Votes
Closed
Hello Support,
after we install the latest Driver for our GFX 1070 Nvidia Card CTA4 (4.11.11xx) chrash directly on start.
Any idea and a solution for it? All Updates are up2Date on windows RLHub and GFX and o on....More
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Bug
Submitted by 2IDs media:design

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Votes
Released
In CA4 all characters are by default shown facing left. If you flip your character to face in the opposite direction (facing right) you will discover that all bone and face related features become reversed. Left becomes right and right becomes left. E.g. if you are in 2D Motion Key Editor,...More
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Submitted by candlelight2007

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Assigned
Scenario: Create a G3 character using PSD template in Affinity, then import it into CA4 in Composer mode. All is well. Then go into Content manager to pick one of the available G3 mouths. Go back to timeline and add speech file (or TTS) to the character. Try it: all is well, the mouth is moving...More
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Submitted by candlelight2007
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