In CA4 all characters are by default shown facing left. If you flip your character to face in the opposite direction (facing right) you will discover that all bone and face related features become reversed. Left becomes right and right becomes left. E.g. if you are in 2D Motion Key Editor,...More
Hello, today I wanted to try the program, but I can’t install it at all, at the very end gives an error - The instalation failed. The installer encountered an error that caused the installation to fail. Contact the software manufactured for assistance. Screenshot attached. I hope in the near...More
When you need to modify a template animation, e.g. a cat sitting down, Remove Motion feature seems like a great idea. Problem is, removing it one by one the way it is today is a very tedious and obscure process. Obscure because 1) you are not always clear which part of the animation you need...More
Scenario: Create a G3 character using PSD template in Affinity, then import it into CA4 in Composer mode. All is well. Then go into Content manager to pick one of the available G3 mouths. Go back to timeline and add speech file (or TTS) to the character. Try it: all is well, the mouth is moving...More
A basic system for particles animation would be great. The user could put "generators/emitters" that could generate some props or sprites. The emitter could have some options/settings like "speed", "lifetime", "rotation", "scale". There could be thousands of different recipes from users that...More
Since we can use a webcam for capturing face and body motion, I think we should be able to use recorded video for the same purpose. That would give us the ability to use a snapshot of a frame of the video to create a caricature or cartoon style image and animate it using the original subject...More
This is NOT a big deal; a bit annoying if anything. When I exit CA4 by using CMD-Q or through the main menu, I get a crash message about a minute or two after the application was closed. It seems to happen after you have had the project opened for a little while, made a few changes, saved it...More
I am sure I am not the only one who finds the arranging windows very awkward when working with Face3D tracker and MotionLive2D plugin. Scenario: open Face3D Tracker, then fire up ML2D plugin. Then weird things begin to happen. Since Face3D is a standalone app, while ML2D opens in a separate...More
I'd like to have the ability to merge the cartooning or other Cartoon animator content to merge with real film. I understand the program would have to interpret the camera differently because it's 2D. So I'm thinking the imported camera's keyframes and lens settings change the rotations...More