1077 issues found

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse

0

Votes
Closed
Hi,
The issue was similar as the feedback linked below.
https://www.reallusion.com/FeedBackTracker/Issue/Imported-OBJ-do-not-centered-to-figure-properly/1/scale...More
  •  1
  •  1480
Submitted by Procrastinator

0

Votes
Closed
when selecting a character in the view port to modify, the yellow overlay flickers. When I turn on edit mesh the wire-frame frame mesh flickers so much it is impossible to do anything. My graphics card is GTX 1060 with latest drivers and 6 GB of ram. Previous versions of character creator did...More
  •  2
  •  1480
Submitted by ej_wolff

0

Votes
Assigned
I just export the base 3.3+ default character as OBJ, import into Blender 2.83 with Keep Vert Order/Poly Groups, and the head and body textures are all in wrong places. CC3.2 didn't have this problem.
Another bug that may still exist is that when I imported a male character from CC3.2, the...More
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  •  1478
Bug
Submitted by path.to.the.future

2

Votes
Active
Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
  •  0
  •  1477
Submitted by tim.bradbury

0

Votes
Not Reproducible
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
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  •  1472
Submitted by DamoHu

0

Votes
Active
When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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Submitted by Attensi AS

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
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  •  1471
Submitted by justaviking

0

Votes
Released
When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode.
Better if it is the mode when you exit or workplace settings....More
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  •  1468
Bug
Submitted by The-any-Key

0

Votes
Closed
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R.
Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed.
However, possible that pivot point is incorrect, leading to the pop -out?...More
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  •  1467
Submitted by TonyDPrime