949 issues found

20

Votes
Active
Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting.
(p.s. Also, it would be wonderful if you can directly export...More
  •  6
  •  1000
Submitted by speplworks

2

Votes
Active
Sometime when you i open the softwar content manager show warning: Failed to connect to the local database.....
Or connection issue but my internet is fully working....More
  •  3
  •  992
Submitted by KaderOuatt

14

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

0

Votes
Closed
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
  •  2
  •  978
Submitted by yasin0398

0

Votes
Released
When you delete and readd the Eye Elements, the readded Eye Elements doesn't work properly. I provided a video to show the problem.
Steps to reproduce:
1) Start CC4...More
  •  0
  •  976
Bug
Submitted by Orisen

0

Votes
Active
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
  •  0
  •  972
Submitted by c.lin

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
  •  2
  •  968
Submitted by CangridHoss

6

Votes
Active
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4.
Thanks
Winton...More
  •  1
  •  953
Submitted by wintoons

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
  •  6
  •  927
Submitted by Ascensi

0

Votes
Active
The first: Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the entire face of the source model.
The second:Failed to parse the model. Please adjust the positions or quantity of the alignment points and try again.
I tried many models and read...More
  •  1
  •  925
Submitted by 41864400
1 ... 78910 11 12131415 ... 95