992 issues found

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
  •  4
  •  1535
Submitted by 4u2ges

0

Votes
Released
Steps to reproduce crash:
1. Add used bone to the spring effects
2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
  •  1
  •  1508
Bug
Submitted by Ascensi

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
  •  1
  •  1502
Submitted by sergei_577548

1

Votes
Not Reproducible
Hi, i want to export a character as fbx, but i can not klick the button next to "target tool preset" or "fbx options"....More
  •  3
  •  1479
Bug
Submitted by joana.p

0

Votes
Active
Note: this AI concept must be connected directly to systems inside CC4
1. AI analyzes sketches and or photos and creates a character image reference
2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More

0

Votes
Released
When you delete and readd the Eye Elements, the readded Eye Elements doesn't work properly. I provided a video to show the problem.
Steps to reproduce:
1) Start CC4...More
  •  0
  •  1472
Bug
Submitted by Orisen

0

Votes
Assigned
CC4 default female character scalp is flat.
CC4 quality not up to mark, please see attachment....More

8

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
  •  0
  •  1422
Submitted by baris.unver

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
  •  2
  •  1418
Submitted by CangridHoss

0

Votes
Not Reproducible
It seems the Hub has detected a lower resolution than I'm actually running at and because of this I can't even see the export button!...More
  •  1
  •  1414
Submitted by greenwilliesjrsss
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