Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention? ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation...More
Hi I bought Character Creator + iclone 8 with Head Shot bundle yesterday, all the programs install and load the contents prefectly, then I uninstall all the trial versions of the two programs which was Character Creator 3 and iclone 7 then all the contents in Charater Creator went, the content...More
so. i imported a hoodie. transferred weights. and i got this (see screenshots) for a some reason weight transfer create weights in wrong places and doesn't apply weight where it should. i tried to move up both hands but only one sleeve moved up...More
Q1) CC4 - Crash (Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz 2.21 GHz, 16GB RAM, RTX 3060 Laptop). Q2) Modify > Morph : the contents sometimes disappear even the "Show Sub-item" icon is activated. (using Standard CC3/CC3+ characters). Q3) Smart Gallery : No Auto Updating after purchased items...More
Hi, I have a problem using the SkinGen tools. We use Character Creator v4.3. I can't choose any tool from the tools in Content Manager. We have the Reallusion Hub plugin activated. The character on which we use SkinGen Tools is a CC3+ Character. And in the Modify window in the Appearance section...More
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More