949 issues found

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I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
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Submitted by halfdorkstudios

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Whenever I add skin details onto my character from the Content tab, it activates the Headshot Sculpt Morph (Which, I cannot get to work as I do not have the 1000+ morphs in my Smart Content Browser for some reason). Here is a video of what happens https://www.youtube.com/watch?v=494lBpYep0k...More
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Submitted by Goatcheese

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When I go from CC4 to zbrush it works but when I want to go back I get this error;
Assertion failed: false, file main.cpp, line 20
This is what it shows in the DOS window....More
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Submitted by mastajappa

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it would be nice to have the ability to bake all wrinkle maps at once under one texture as an option, to be used for skingen or whatever purpose, currently then need to individualized and separately exported for each part of the wrinkle section, a check to export and bake all in one map would...More
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Submitted by Cgstuff

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Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

0

Votes
Not a Bug
Hi!
I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great!
Now I have a nother custom...More
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Submitted by niels_013071

4

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Hi, I'd like to import the Wonder Studio & Move.ai motion capture fbx data into CC4 like Plask, Mixamo, Pixcap. It would be great for me....More
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Submitted by mantas.thumps.0z

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1.This would allow morphs to have non linear functionality - move in all directions through time.
2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More

1

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Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
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Submitted by tobias.steiner

1

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Active
Hello,
I cannot manage to make a character compatible for 3D printing.
- Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
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Submitted by PhiBix
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