Hello, I cannot manage to make a character compatible for 3D printing. - Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well. The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
I only updated CC4 and it stopped working (sending files to Zbrush. I've tried removing facetool folder and file from the ZPlugins64 and uninstalled face tools from the Hub to then reinstall to reset everything but it changed nothing. I am reluctant to post here any more for bugs as I've stated...More
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs. I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!! However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
CC4 crashes due to attached hair when sending to iC8. It's a very consistent crash, even the "Memory violation" error shows the same memory addresses. The hair is a legacy CC3 ( I think it come with the first iClone 7)...More
Please add a list of undo and re-do actions to CC4 so I can see where I went wrong when I re-trace my steps when I click the undo button. Excel provide this list of actions in their undo & re-do tab, why can't you?...More
While ON, "Eliminate Shadow Artifact" produces horrible artifacts on eye mesh (screenshot 1). And it is getting worse under certain lights condition Eye should be excluded from this settings. NVIDIA SDK manual suggests enabling shadow_terminator_offset_mode = on (in CC it equals to Eliminate...More