The option to sync installed assets is not available anymore in Content Manager. If I drag and drop all the folders Custom and Template, only custom content is imported. I had to delete all my templates "backup" about 80GB of content and download it all again....More
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading other models (FBX) in to Unreal with no issues...More
Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc. Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
CC4 gives me this error when trying to reimport a facial morph this happens when using GoZ AND GoZ All I have tried uninstalling and reinstalling both Zbrush and Character creator 4...More
1. (Not necessary, but recommended) Adjust a character's skin color via CC4 Modify > Skin > Activate Editor > Skin Base > Base Color> Brightness 2. Export as follows FBX > Clothed Character > C4D R19+. I left textures embedded, pose unimportant. 3. Open FBX in C4D (I'm using R.21.207)...More
I downloaded the essentials for Character Creator 4, and I was kind of disappointed that there was no base skins for other Races included in Character Creator 4. I would like to suggest that in future versions of Character Creator, that you include a base texture for different races. There...More
I originally posted in the forum as I hadn't noticed the Feedback tracker. I have been creating a male model and he has no underarm hair. Why can we have all other types of body hair but not that one? I saw this on the Renderosity site (please see attached) and it's exactly what I'm talking...More
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction. For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More