992 issues found

2

Votes
Not Reproducible
Any update to when this problem will be rectified? Can not import Daz 8 character into CC4 without everything looking out of place. Thanks in advance...More
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Submitted by ccsmith1

1

Votes
Active
what makes me buy CC4 instead of using metahuman? because metahuman besides being free has much more resources from hair to clothes than CC4
where is the point of spending money on this product?!...More
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  •  734
Submitted by iagobrendhon30

0

Votes
Released
Hide the head mesh of a custom Accurig character while in the adjust bones section
Then move the eye bones to the correct centre position of the eye meshes
Then when you try and turn the head mesh visibility back on, it doesn't appear...More
  •  1
  •  730
Bug
Submitted by thejackel123

0

Votes
Not Reproducible
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The
characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading
other models (FBX) in to Unreal with no issues...More
  •  2
  •  729
Submitted by playlogic

1

Votes
Assigned
I want to make my 3d face mockup look more like a 2d Cartoon. How can I do it? I need face values ​​from 1 to 100 to have only the value 1 or 100. For example, I have such a robot https://skfb.ly/o78KY . And I need to move his face more like a 2D animation. Like in the series love death and...More
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Submitted by damdam199724

0

Votes
Released
I have already report this bug to customer service where they said to let you know about it so I jsut copy paste the issue here which is when I export on T-Pose cc4 can't create fbx file. I have picutre of the workin and non workin export settings too.
I tested default characters that comes...More
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  •  726
Bug
Submitted by Duude

0

Votes
Active
In the 'hide body mesh tool' one can hide most of the body of a character. The exception is the head. While you can click on the face to hide the face, it leaves eyes the tearline, eyes, teeth, and tongue. This prevents us from adding the ability to easily have modular characters in unreal...More
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Submitted by websites_899962

0

Votes
Active
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

0

Votes
Not Reproducible
I'm trying to project my mesh to the target mesh in CC4 but it's not working for me. After the Auto-Detection option failed (pic 1) I tried to place the points manually (pic 2), but I kept getting the error message that the points were not placed correctly.
What should I do here exactly?...More
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  •  723
Submitted by andremailho

0

Votes
Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More