992 issues found

0

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Since I bought this product last year i have never seen an fbx key or where to find it. It is so unclear in the instructions. Why is this so vague. I am frustrated right now. Please help. I looked in windows explorer. Checked export settings. Checked import settings. The view in Explorer is...More
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Submitted by izy4u2

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The Modify->"Merge Material(UV)" option is great and works really well for a lot of things. I use it to merge all of my cloth material together before export. I'm not an expert but the results have been much better than all my attempts to do something similar with external software.
The...More
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Submitted by micahpharoh

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Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice

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Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc.
Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
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Submitted by Ascensi

0

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Released
I'm encountering a recurring issue when using the Polygon Reduction object in Character Creator. Below are the details:
Steps to Reproduce:
Open a project in Character Creator (tested in both the latest version and version 4.61)....More
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Submitted by leela.vinodh

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Votes
Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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Submitted by damonleroy

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Released
I sent a character from CC4 to ZBrush via Goz,created some pants in ZBrush,tried to send back to CC4 with GoZ,
but CC4 crashes everytime....More
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Bug
Submitted by borgman

0

Votes
Not Reproducible
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read
It happens when I try to make a new morph slider
The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
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Submitted by Avataris

0

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Active
When going through the whole MESH process, attaching the head to a char works perfectly,
but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head.
Even worse, it does not even restore the shape of the face....More
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Submitted by K_Digital

1

Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
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Submitted by vtoddw