Hello, I have just purchased Headshot 2. The Hub auto Updated CC4.x to CC4.31 , then installed Headshot 2. Headshot 1 is also still available, which i find great, but i discovered some serious bugs. Headshot 1.01.0927.1 , CC4.31 CTRL+V does not work properly, works only randomly sometimes...More
Attempting to Launch Character Creator 4: "Connection failure: unexpected error," "This site cannot be reached" This has happened to me a few months ago under ticket 221426. We had tried all the normal avenues to reslove it but it ended up having Lilian contact someone to remotely long into...More
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode. Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
Hi! I'm seeing problems related to the shaders when exporting CC4 autosetup to Unreal Engine. For example, this black character I made adjustments to the chest area using skinGen and the chest looks different in Unreal than in CC4 in "lit mode" - it appears a lot darker and doesn't match...More
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
When I export through Omniverse Connector cc4 crashes about 15% into either export or send to server and you have to restart cc4 I have taken the same file exported to IC8 and then sent it through IC8 omniverse plugin to omniverse with no problem. Thanks...More
Ich habe Koko-Hair gekauft. In CC4 erscheint jedoch bei der Anwendung das Wasserzeichen. Brauche ich, um Koko-Hair anzuwenden noch einen Basisinhalt? Ist etwa Hair Builder dafür erforderlich?...More
I have a big issue with this. When you've lined up your camera angles just right for weight painting such as 8inside the mouth for example but after you realize you need to scale a bone from that perspective and open up proportions, it takes you out of your ideal view that took you a long time...More