992 issues found

0

Votes
Not Reproducible
Steps to reproduce issue:
1. Send from CC4 to ZBrush via GoZ.
2. Subdivide the body add some details....More
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Submitted by omarandrespico

3

Votes
Active
I've recently purchased CC4 and have downloaded most of the free content. However, every time I try to download the "CC4 Projects" content through the content manager, CC4 crashes after a minute or two. Even if I exit and restart, the same thing happens. It looks like some of the content has...More
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Submitted by Astro_Chris

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
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Submitted by 4u2ges

0

Votes
Assigned
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options.
Suggestion: maybe if there is an unbaked morph...More
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Submitted by Ascensi

0

Votes
Not Reproducible
I have a problem when I m trying to export my character into Zbrush with GoZ. I am getting error from attached img.
It only happens with my character, default characters are exported without any problems but my keeps getting error. Also that was a character I originally started in Zbrush and...More
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  •  662
Submitted by vjekoslavbaric9

0

Votes
Assigned
Headshot 1
Hello, when using shift + q in the image matching tool the image always snaps back to 100% no matter what the Zoom says.
Example:...More
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Submitted by K_Digital

2

Votes
Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC4. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

0

Votes
Assigned
Hello, we have already dealt with this in another issue, where they finally recommended I report everything here, so I am just copying the correspondence. Problem is in CC4 and CC8:
Hello,
in the last update, I noticed a problem with using the camera target on the avatar (shortcut - K)...More
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Submitted by ReMark3Dcz

7

Votes
Active
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution.
A good example is with hair. If I want to combine a beard, mustache...More
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  •  661
Submitted by DSD_Brian