I've recently purchased CC4 and have downloaded most of the free content. However, every time I try to download the "CC4 Projects" content through the content manager, CC4 crashes after a minute or two. Even if I exit and restart, the same thing happens. It looks like some of the content has...More
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only! Standard bases are way too limited when it comes to character customization. No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
I have a problem when I m trying to export my character into Zbrush with GoZ. I am getting error from attached img. It only happens with my character, default characters are exported without any problems but my keeps getting error. Also that was a character I originally started in Zbrush and...More
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC4. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
Hello, we have already dealt with this in another issue, where they finally recommended I report everything here, so I am just copying the correspondence. Problem is in CC4 and CC8: Hello, in the last update, I noticed a problem with using the camera target on the avatar (shortcut - K)...More
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution. A good example is with hair. If I want to combine a beard, mustache...More