When I try to download Packs appeared this error: Failed to download content. Please check your internet connection, or contact the author to confirm that the content is still available....More
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on; Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
After using Headshot1.0 to add a head to a cc3+ body, the command to send to Iclone seems to work, but Iclone says "failed to load file". I have tried various bodies, all cc3 or cc3+ but nothing seems to work. I have also tried to save the figure as an iAvatar. But iclone 8 will not import...More
To replicate the issue and see it clearly, position character head to the lower-left corner in the view-port and render with TemporalAA for Anti-Aliasing....More
When you take an avatar with an attached accessory and use the InstaLOD remesher to create a lower poly version, the process seems to work fine. You can bring the avatar/accessory into Iclone 8, and it will animate with no problems. Everything seems fine. You can save the result in a project...More
Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting. (p.s. Also, it would be wonderful if you can directly export...More
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
Steps to reproduce the issue: 1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene"). 2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
Hello When I want to export my avatar created with character creator 4.2 and i add the option "mouth open as morph" it puts me Fbx export failed. Can you help me please ?...More