992 issues found

0

Votes
Released
1. Open project in CC4.01 eg. Camila / Coyote / Alika
2. Open Facial Profile Editor and click Edit Expressions
3. If Viseme section says "8+7 Phoneme Pair" click it to change to 1:1 Direct viseme set (it doesn't not matter if you choose to save a back-up or not)...More
  •  1
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Submitted by em_d

14

Votes
Active
Please make a CC4 auto setup tool for Godot Engine 4. We need your beautiful hair and eye shaders in the engine.
I've been using Godot since 2018, and it has grown tremendously since then in terms of community size and technology. With the recent Unity debacle, many teams departed Unity permanently...More
  •  2
  •  1830
Submitted by tinmanj

0

Votes
Not a Bug
hi.
I installed CC4.32 to G Drive not C:
Zbursh2020.08 installed C drive...More
  •  2
  •  1825
Submitted by yo bing

0

Votes
Not a Bug
Ever since the update when I go into "edit Mesh" select some faces, it seems as though the "extract mesh" and "delete face" features disappeared . . . they should be below "mirror copy" in the manual...More
  •  1
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Submitted by davidmaximo

0

Votes
Released
Steps :
1) CC4 - Load any CC3 character (like Toon Figures).
2) CC4 - Modify > Convert CC3 to CC3+....More
  •  0
  •  1823
Bug
Submitted by arthurmobi

0

Votes
Released
1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
  •  1
  •  1821
Submitted by Yazorp

0

Votes
Not a Bug
1. By default the body is not sent to Zbrush
2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them
3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
  •  2
  •  1818
Submitted by Ascensi

0

Votes
Released
I exported a turkey from DAZ with morphs and animation. I used FBX. I imported as a creature. I can't find any morph sliders for the turkey. The animation was also missing. I had to import the FBX same file as an animation in order to get the animation to work.
I also tried to load a genesis...More
  •  4
  •  1818
Submitted by animatedbeing

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
  •  8
  •  1780
Submitted by meletis3d

0

Votes
Released
1. Save a DAZ Studio G8 character in FBX format
2. In CC4, click "Transformer/CC3+" then "Advanced"
3. Bake the textures for the character at 4096...More
  •  5
  •  1769
Submitted by JimDHart
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