Apologies for the pic, she was clothed when I first tried this...I had updated to 4.6 as the hub directed me to do so. I changed the character originally to a CC3+ and thought that was the problem, as it came up with the request to use CC5. This happened when applying the toon female walk...More
Steps to reproduce the issue: 1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene"). 2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
The issue described in Issue 11965 has not yet been resolved with the provided solution. To clarify the problem, I have now recorded a video showing the playback steps, captured images that illustrate the impact, and included a few of the FBX files used in the test. These are attached for your...More
This issue was previously reported via support ticket [Ticket ID: 260398]. We have already reviewed and followed the steps shown in the video provided in your response (https://courses.reallusion.com/home/character-creator/pipelines-and-render/unreal?v=updated-workflow-for-unreal-engine-5...More
Issue: In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing...More
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used. 1. Import CC Character 2. Rig and apply metahuman facial animation to CC Character...More
CC4 does not allow me to export BVH files without an error and I do not think I am the only one. This happened on CC 4.5 initially, but, when I updated to 4.52, the problem persisted. Steps to replicate: 1. Use any character, in my case, it made no difference whether I use CC3+ or a Daz character...More
When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly. STR: 1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
I have trial CC4 cannot export fbx due to above restriction ,if I buy this trial will I be allowed to export or ig I need this license how do I get it is it the clothes in your trial pack .Early reply appreciated thanks...More