The jaw morph target is working fine in character creator 4, but all of the jaw morphs in unreal 5.5 are not working correctly. I have followed the plug install guide for unreal 5 and every export tip I can find but nothing is working....More
On 5/3/25 I am getting a new computer I hope cc4 will be OK. If not I will try to install it. I am using my wife's email. Used my wifes email to purchase it....More
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used. 1. Import CC Character 2. Rig and apply metahuman facial animation to CC Character...More
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example: UATHelper: Cooking...More
standart Compiled Unreal 5.44 (nothing special) Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine. (Auto Setup 1.37 For Unreal 5.4)...More
Unreal 5.4.4/ 1.36 plugin When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More