282 issues found

0

Votes
Not Reproducible
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
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Submitted by ken_741248

0

Votes
Not a Bug
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh.
Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
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Submitted by TechAmulets

0

Votes
Not Reproducible
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More

0

Votes
Not Reproducible
Steps to reproduce issue:
Customize a character in CC 5.06 using morphs. The changes are visible in the viewport.
Bake all sliders....More
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Submitted by davidbenavidesvfx

0

Votes
Active
in both UE5.5.4 and UE5.6.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens:
LINK DO ONEDRIVE PROJECT'S FILES: https://drive.google.com/file/d/16OS_bRKMOBbxmQGt6LCF_YPAMN3M5MA-/view?usp=sharing
LoginId:1d910a0341cac98ec5b4738fff6a2149...More
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Submitted by antoniojanuario297

0

Votes
Not Reproducible
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2.
The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
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Submitted by yg841020

0

Votes
Active
Character Creator 5.05 has no UI scaling under the Interface category. iClone 8 has this setting under the Interface category. Please add this functionality. UI scaling would greatly enhance the readability of the UI....More
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Submitted by ThyRock

0

Votes
Not Reproducible
Issue:
When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce:...More
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Submitted by oleksandr.lebediev.al

0

Votes
Assigned
See the issue here in the blender pipeline GitHub, confirmed by the creator victor soupday:
https://github.com/soupday/CCiC-Blender-Pipeline-Plugin/issues/103#issuecomment-3742050841
He wants to check with reallusion why is this happening now in CC5, shapekeys are ignored / bypassed, and not...More
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  •  183
Bug
Submitted by animaliok

0

Votes
Active
I am writing to request assistance with an issue I am encountering in Character Creator 4(Including 5).
I am currently working on a custom head mesh created within CC4 and CC5. However, a watermark has suddenly appeared on the mesh, and I am unable to use the GoZ function to export it to ZBrush...More
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  •  175
Submitted by license_800356
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