281 issues found

0

Votes
Not Reproducible
I spent a lot of money to get version 54, even though it was stated to be free. I used it 3 times, but although my hardware configuration is expected to be more than sufficient to character creator 5, the program crashes very often, practically, sooner or later, all the time, so I went back...More
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Bug
Submitted by OldFatherThames2

0

Votes
Assigned
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More
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Submitted by Leodegrance

0

Votes
Released
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm.
I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
  •  1
  •  358
Bug
Submitted by MyNameIsAlan

0

Votes
Not Reproducible
I am able to set the "EE" sliders, but CC5 won't allow me to set the rest. When I choose the proportion editor the bones don't appear. also soon after the program crashes on me. This feature is very much needed for me and my team to effectively move ahead. Thank you in advance for solving this...More
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Submitted by harold.blender

0

Votes
Active
Hi Reallusion,
I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users.
Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
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Submitted by Carder123

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
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Submitted by 杨闯

0

Votes
Assigned
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect.
Take the Viking Axe in the default resources as an example
1)Import Blender using the automatic plugin...More
  •  0
  •  290
Submitted by 杨闯

0

Votes
Released
The head roughness of the default base female nude model (HD Neutral F) in CC5 does not match the body roughness....More
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Submitted by Dimmens

0

Votes
Assigned
See this please:
https://youtu.be/SwnCVIvB0Q0?si=iYIAr5WOUFiGsl3A&t=160
there is a circular shape on his eye. Closeup image is attached...More
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  •  254
Submitted by pekka.varis

0

Votes
Released
The .ini profiles generated by the transformer tool no longer includes and of the surfaces for the character. It only seems to include the surfaces of the eyelashes. I attached a screenshot that include the entire .ini profile generated from a character. I tried this on multiple generations...More
  •  0
  •  281
Submitted by ender570
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